Monday, 28 May 2012


CWC INDENT 


Evaluation

In class sue gave us the task to create a ident specific for City of Westminster College, our group consisted of Raymond, Alessandra, Shaniz and Me (Jordan).

To begin our ident for our college we had to begin with critical planning of initial ideas of what we wanted to include. We then created 3 mind maps of all our ideas and then deciding on the best one to use. I believe that I managed my time very constructively as I tried to keep myself busy at all times and asking members of my group if they need help whenever signs of struggle appeared. I rate myself a 4 as I was absent once throughout this task meaning the production process of our ident was slowed down. 

I therefore rated my group 5 out of 5 as they where always ready and keen to keep on working, even when I was absent they filled me in with any idea changes that was made on that day and also asked for my input. Our college ident very much related to the design brief as we included different areas of work that the college educates, and also including the college name and logo.
In our animation we included the clay mation technique which is a technique we learnt how to use and evaluate in class, so we decided to include a morph interacting with a college student so that our ident relates to not only a younger target audience but an older target audience, we received feedback from our fellow classmates and said that they 'Really enjoyed the ident' but we also received negative feedback as the morph put his middle finger up which is very inappropriate and could be changed by including another shot of the morph or blanking out the morph hand.
What I would do differently? The things that i would do differently is include more areas of animation techniques to showcase our talents and make the college ident even more interesting to watch and eye catchy. We also needed to include a shot which appears to be missing which is the transition the the classroom door to the desk as comments on the video, this was addressed. I believe as a group we worked very well and I would defiantly chose the same people again to work with.

Unit 33.2 - 33.3 (City Of Westminster College Ident)

City Of Westminster College Ident

Mind Maps



Audio Pitch


Characters






Storyboards  





Wednesday, 25 April 2012

Tuesday, 24 April 2012

Claymation Animation Gumbasia & Morph




Evaluation
What is Gumbasia animation? Gumbasia animation is the first created clay animation created by Art Clokey produced in 1953, which consisted of a 3-minute short clip conveying several different shapes which their size and angels are manipulated creating an abstract feel.
As a pair, we where given the task to create a short a clay animation using the gumbasia technique. The first area in which we needed to tackle was the actual theme we wanted our clay animation to be based on, which meant critical thinking had to come into play and also analysing previous gumbasia animations so that we where aware of the types of movement we could undertake. After evaluating several clips we then began to create our characters using clay relating to our initial ideas of a conversation between a child and a student. We then used the software istopmotion to take individual snap shots to create our clay- mation at each movement made by our characters to indicate flowing movement. I believe the amount of ideas generated by the group helped the creation process, but throughout the development stage, some members of our team skived away from working together meaning our animation wouldn’t be completed on time scheduled.
What is Aardman Animation? Aardman animation is a British based animation studio. The studio based in Bristol is famously known for films created using stop- motion clay animation techniques; characters such has Wallace and Gromit where invented by this production company. The company was founded in 1972 and began producing short animated motion pictures for the BBC; and currently the company is working on a larger scale Aardman production company have been announced to create 12 shorts films using the Nintendo DSi studio.
Morph created by Aardman animation is a children's character created from clay mainly directed at deaf children as the animation uses sounds sounds instead of actual words. There are several strengths with using clay animation as you can animate and manipulate the clay morph character easily and can easily be remolded, there are also disadvantages as creating the animation is very time consuming as individually images have to be taking of each slight piece of movement toconvey a change in its transition. 
Creating our morph for our animation was very time consuming as there was limitations to what we could make as we didnt have enough time and lack of experience in creating our morph. Whilst filming our morph animation we came across several obsitcals when the clay got very warm and the characters arms and legs where breaking of evidently meaning remaking our morphs several times.
The difference between our cut-out animation and morph animation is that we where restricted with our imagination as cut out animation meant we had to work with a flat surface and not being able to make our character turn 360 degrees. In my own opinion I don't think that there is a big difference in using clay animation or cut out animation because you are using the same techniques, but one type of animation is using clay and the other one is with paper. 
If i was given this task again, the things I would do differently is plan my time wisely and create a story board of what will be happening in the animation so that half way through I dont forget what the animation is about and not skiving of and talking to friends so that i could get all work completed on time.  

Tuesday, 20 March 2012

Animation


Stop Motion Animation

I was set the the task to create a stop motion animation using magazines as cut outs to create a storyline stop morion animation; I worked alongside Denis to create our animation above.

I believe that people use cut out animation as its believed to be the easiest form of animation but has a disadvantage of not being able to view the cut out image in 3D, which makes it hard to include a turn in cut out animation. A way of making still objects look as if they are speaking to other characters is by cutting the mouth and introducing slight movement (up and down). Another disadvantage of using cut out animation is finding relevant images for the story line you have created, but this could be very costly depending on how imaginative your work creation is but also very time consuming, as you will have to cut out the images including all the detail so that the animation is interesting.

What will i do differently? I would spend more time creating more visual mood boards so that we could have had a solid story line, I would also develop research of magazines and what specific context they have so that I would know what sort of images I could use for my cut out animation.

Monday, 12 March 2012

Eadweard Muybridge

Eadweard Muybridge is a British photographer who is known for his pioneering work on animal locomotion, which uses several cameras to capture motion.
This image is showing Eadweard's most famous motion capture using the zoopraxiscope, which is a series of images captured on a large camera which uses glass plates in a line which is triggered by a thread once the horse passes by. The images are then copied in a form of silhouettes onto a disk and is viewed in the zoopraxiscope.  
I was able to re- create my own version of the Eadweard Muybridge technique using the software "iStopMotion" by capturing each individual frame and playing them back in a zoopraxiscope motion.

Firstly: you open iStopMotion and set up what you will be doing/using in your animation.
Secondly: you select the red button every time a movement is being made (trying to make the movement as close as possible)
Thirdly: after all the images have been captured you press the play button to show the images altogether showing the animation.
Finally you export the animation by going to file and selecting export and then changing the video format for better quality.

This animation has been captured using 12 frames per second.

My Animation